

To travel between worlds, the Old Ones used portals to another dimension ("warp gates"), which they built at the north and south poles of the Warhammer World. Assisted by their Slann servants, they moved the planet's orbit closer to its sun, and arranged the continents to their liking. Establishing an outpost, they set about manipulating the geography and biosphere of the planet. This mysterious and powerful race visited the Warhammer World in the distant past. This is said to be due to the actions of an ancient spacefaring race known as the Old Ones. The geography of the Warhammer world strongly resembles that of Earth. Warhammer is notable for its "dark and gritty" background world, which features influences from Michael Moorcock's Elric stories, Tolkien, the Cthulhu Mythos and also many historical influences.

Warhammer is just one of many games set in a fictional universe. The Warhammer world Main article: Warhammer Fantasy (setting) There are also different rules for movement, shooting, combat and so on, the action usually being dictated by the roll of a 6-sided die or a 'D6', or it can be a 6-sided 'scatter' die used to generate random directions, often used alongside an ' artillery' die, used mainly for cannon, stone-throwers, and unusual variant artillery. An average game will have armies of 750 to 3,000 points, although smaller and larger values are quite possible. Army supplements also assign points values to each unit and option in the game, giving players the ability to play on even terms. Movement about the playing surface is generally measured in inches and combat between troops or units given a random element with the use of six-sided dice.

The current core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines and background for army-specific rules. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model, or group of similar troops. Games may be played on any appropriate surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with the miniatures.
WARHAMMER FANTASY HOW TO
The rules of the game have been published in a series of books, which describe how to move miniatures around the game surface and simulate combat in a "balanced and fair" manner. Warhammer is a tabletop wargame where two or more players compete against each other with "armies" of 25 mm - 250 mm tall heroic miniatures. People gathered around a game of Warhammer. Playing Warhammer File:Warhammer game.jpg Warhammer 40,000, a futuristic companion to Warhammer Fantasy Battle, was released in 1987. The current official version, the eighth edition, was released on 10 July 2010.

Warhammer has been periodically updated and re-released since first appearing in 1983, with changes to the gaming system and army lists. Similary, the High Elves are very powerful in close combat, but have weak armour, and cannot be fielded in very large numbers. Each race has its own unique strengths and flaws Wood Elves, for example, have the most powerful archers in the game but have poor overall defence and Bretonnia have the strongest cavalry but weak infantry. It uses stock fantasy races such as humans ( The Empire, Bretonnia, Kislev), Elves ( Dark Elves, High Elves, Wood Elves), Dwarfs, Undead, Orcs and Goblins, as well as some more unusual types such as Lizardmen, Skaven and the daemonic forces of Chaos. The game is designed for regiments of fantasy miniatures. It is the origin of the Warhammer Fantasy. Warhammer: The Game of Fantasy Battles (formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, WFB or WHFB) is a tabletop wargame created by Games Workshop. Warhammer Fantasy Battle File:Warhammer 8th Edition Cover.jpgĨth Edition Warhammer Fantasy Battle Rulebook Cover
